Lord Termerian    CR 12
XP 19,200
Male venerable human aristocrat 6/cavalier 7 (Pathfinder RPG Advanced Player's Guide 32)
LN Medium humanoid (human)
Init -2; Senses Perception +9

Defense

AC 25, touch 13, flat-footed 20 (+9 armor, -2 Dex, +5 dodge, +3 shield)
hp 47 (13 HD; 6d8+7d10+7)
Fort +7, Ref +2, Will +7

Offense

Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +11/+6/+1 (1d3) or
   heavy shield bash +11/+6/+1 (1d4) or
   mwk cold iron longsword +13/+8/+3 (1d8/17-20) or
   unarmed strike +11/+6/+1 (1d3 nonlethal)
Special Attacks banner +2, cavalier's charge, challenge 3/day (+7 damage, gain +2 AC), tactician 4/day (Intercept Charge, 6 rds)

Statistics

Str 11, Dex 7, Con 11, Int 13, Wis 11, Cha 15
Base Atk +11.5; CMB +11 (+13 disarm); CMD 19 (21 vs. disarm)
Feats Combat Expertise, Escape RouteUC, Improved Critical (longsword), Improved Disarm, Intercept ChargeACG, Pack AttackUC, Practiced TacticianAPG, Practiced TacticianAPG, Shield Focus, Weapon Focus (longsword)
Skills (deity/religion) +5, Acrobatics -1 (-5 to jump), Appraise +9, Bluff +6, Climb +4, Diplomacy +6, Disable Device -1, Handle Animal +6, Heal +1, Intimidate +16, Investigation +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +9, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +9, Knowledge (nobility) +5 (+8 on checks involving your sovereign), Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +9, Lore (Menagerie) +6, Perception +9, Ride +13, Sense Motive +9, Spellcraft +3, Survival +7, Swim +4, Use Magic Device +3
Languages Draconic, Eastron, Iblic, Kinasai, Midani, Osiriani, Ancient, Theren
SQ expert trainer +3, lion's call, manifestation points, ability scores, mount, order of the lion
Other Gear mwk full plate, mwk heavy steel shield, mwk cold iron longsword

Tracked Resources

Lion's Challenge +7 (3/day) (Ex) - 0/3
Manifestation Points, Ability Scores ([none], 26/psychic duel) - 0/26
Manifestation Points, Other Sources - 0
Tactician (Intercept Charge, 6 rds, 4/day) (Ex) - 0/4

Special Abilities

Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Expert Trainer +3 (Ex) +3 to train mounts, reduced training time option.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Intercept Charge When opp charges ally with feat, mv up to speed to get in way of charge.
Lion's Call +2/+1 (Ex) Grant allies +2 save vs. Fear, +1 to attack, new save vs. fear.
Lion's Challenge +7 (3/day) (Ex) +7 to damage target, -2 AC vs. others when used, +2 Dodge AC vs. the target of your challenge.
Manifestation Points, Ability Scores ([none], 26/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb
Pack Attack Ally's attack allows you to take a 5-foot step
Shield Focus +1 Shield AC
Tactician (Intercept Charge, 6 rds, 4/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.

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