Elisian
Female drow aristocrat 1/cleric (undead lord) of Urgathoa 5 (Pathfinder RPG Bestiary 114, Pathfinder RPG Ultimate Magic 32)
NE Medium humanoid (elf)
Hero Points 3
Init +2; Senses low-light vision; Perception +10

Defense

AC 21, touch 14, flat-footed 17 (+7 armor, +2 Dex, +2 dodge)
hp 19 (6d8+1)
Fort +4, Ref +4, Will +8
SR 12

Offense

Speed 30 ft. (20 ft. in armor)
Melee +1 scythe +6 (2d4+2/×4) or
   mwk rapier +6 (1d6+1/18-20) or
   unarmed strike +5 (1d3+1 nonlethal)
Special Attacks channel negative energy 5/day (DC 14, 3d6), death's kiss
Spell-Like Abilities (CL 6th; concentration +8)
   1/day—charm person (DC 14), dancing lights, darkness, faerie fire
Cleric (Undead Lord) Spells Prepared (CL 5th; concentration +8)
   3rd—animate deadD, bestow curse (DC 16), summon ancestral guardian
   2nd—cure moderate wounds, ghoul hunger (DC 15), ghoul touchD (DC 15), unholy ice weaponACG
   1st—cause fearD (DC 14), cure light wounds, divine favor, murderous commandUM (DC 15), sanctuary (DC 14)
   0 (at will)—detect magic, guidance, light, read magic
   D Domain spell; Domain Death (Undead subdomain)

Statistics

Str 12, Dex 14, Con 10, Int 10, Wis 16, Cha 14
Base Atk +4.5; CMB +5; CMD 17
Feats Command Undead, Extra Channel, Extra Channel, Selective Channeling
Skills (deity/religion) +7, Acrobatics -1 (-5 to jump), Bluff +8, Diplomacy +7, Disguise +6, Heal +7, Intimidate +6, Knowledge (dungeoneering) +4, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (religion) +4, Linguistics +4, Perception +10, Perform (dance) +9, Profession (courtesan) +10, Sense Motive +7, Spellcraft +4; Racial Modifiers +2 Perception
Languages Custom Language, Elven, Undercommon
SQ affirmation: evil, corpse companion, hero points, poison use, surface infiltrator, variant channeling (undeath variant channelingUM)
Other Gear +1 agile breastplateAPG, +1 scythe, mwk rapier, hireling, breastplate barding, heavy steel shield barding, mwk morningstar

Tracked Resources

Action Points - 0/8
Affirmation: Evil - 0
Charm Person (1/day) - 0/1
Cleric Channel Negative Energy 3d6 (5/day, DC 14) (Su) - 0/5
Dancing Lights (1/day) - 0/1
Darkness (1/day) - 0/1
Death's Kiss (2 rounds, 6/day) (Su) - 0/6
Extra Channel (4/day) - 0/4
Faerie Fire (1/day) - 0/1

Special Abilities

Affirmation: Evil You can spend an evil affirmation to gain a +2 bonus on the damage dealt to or healed for all targets when you use an inflict spell or channel negative energy, or you gain a +4 bonus on a single weapon damage roll you make in pursuit of your own desi
Cleric (Undead Lord) Domain (Undead)
Cleric Channel Negative Energy 3d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Command Undead (DC 14) Channel energy can take control of undead.
Corpse Companion (Su) Gain a single skeleton/zombie as companion that doesn't count against limit.
Death's Kiss (2 rounds, 6/day) (Su) Melee touch attack makes target count as undead for positive/negative energy healing/harming
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Use (Ex) This race is skilled in the use of poison and never risk accidentally poisoning themselves.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Resistance (12) You have Spell Resistance.
Surface Infiltrator Lose darkvision, but gain low-light vision and lose light blindness.
Undeath Variant Channeling Enhanced healing for Undead

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